In Far Cry 2's chaotic world of mercenaries, gunrunners, and armed
militias, you'll find yourself dropped into a dizzying web of shady
clients and paper-thin alliances. All manner of names and faces are
introduced during the course of the storyline, but the real star isn't
anyone brandishing a smuggled weapon in search of blood diamonds; it's
the daunting and awe-inspiring 50-square kilometers of African landscape
that make up the game's open-world setting. Aside from providing the
opportunity to soak up an amazing sunset, Far Cry 2's free-roaming
terrain brilliantly harmonizes with the first-person combat. The diverse
landscape and myriad environmental factors work alongside a wide
assortment of weaponry to give you tremendous freedom to approach each
mission. Combined with solid multiplayer, Far Cry 2's sheer breadth of
action provides you with plenty of reason to stay lost in the African
wilderness despite an underwhelming plot and the occasional sense of
tedium in navigating from one location to another on the gargantuan map.
Far Cry 2's story is filled with potential. You're a mercenary working
for a client who's sent you to an unnamed African nation engulfed in
civil war, and your job is to take out a notorious arms dealer known as
"The Jackal." He quickly proves to be an elusive figure, so you'll need
to begin working for various warring factions that the Jackal has armed
so you can trace the supply line back to your target. The two primary
organizations at the heart of all this bloodshed are the militaristic
UFLL and the revolutionary APR. You'll spend the bulk of the story
working for these two groups, getting to know their power structures,
and taking on all of the violent tasks they throw your way. Complicating
things is the fact that your character has malaria, which means you'll
need to occasionally play nice with the more ragtag Underground, the
only group with the medical connections necessary to keep your
potentially life-threatening symptoms at bay.
Each story mission can be played in multiple ways. There are 12
potential buddies randomly scattered throughout the storyline who you
can befriend (nine of whom are available to choose as your silent
protagonist), and they're often keen to tack on their own interests to
the quests handed out by the UFLL and APR. Instead of just taking out a
target, you have the option to earn extra reputation points by working
alongside your buddy to first squeeze any remaining assets from the
soon-to-be-deceased. This also earns you the ability to increase your
level of companionship with that buddy. It's a neat reward, but it
doesn't shed much light on their backgrounds. But that's par for the
course; the main story is delivered in such a rushed, quick-and-dirty
way that you never feel very involved in the game's overarching
conflicts. The plot is less
Blood Diamond than it is early Grand
Theft Auto, a long roster of changing faces that scroll by far too
quickly to capitalize on the politically charged setting.
Although disappointing for a single-player campaign that could easily
drain more than 30 hours of your time, any shortcomings in the plot are
mostly forgivable thanks to Far Cry 2's overall structure. The game is
organized in a way that provides a daunting amount of freedom to
explore, earn currency, and wreak havoc on the game's landscape and its
denizens. It's all laid out in a manner typical of sandbox action games.
Pulling out your map reveals a collection of icons that signify
available missions and points of interest that you can meander toward at
your own leisure. Among these are dozens of side missions that you can
take on, with various forms of rewards. Delivering transit papers to
trapped refugees earns you malaria medication, destroying rival convoys
for gun merchants unlocks new weapons for purchase, and performing
assassinations for mysterious voices at the other end of your cell phone
rewards you with diamonds. You can also rough up militias stationed in
small camps and turn their dwellings into your own safe houses. The side
missions can feel a bit repetitive when played through in rapid
succession, but they offer a great change of tempo when sprinkled
throughout the main narrative. But what's most clever is how their
differing rewards intermingle so wonderfully with your needs in
progressing through the story: Malaria pills keep your HP and stamina
up, diamonds buy you new weapons and ability upgrades, and safe houses
provide temporary shelter to stock up and save your game.
The freedom of choice that goes with selecting which mission you want to
perform carries over to how you execute them, and that's where Far Cry 2
really shines. There are a variety of factors that affect the way you
approach each mission, from the number of people you need to kill, to
the landscape, to the weather and time of day. If your job is to take
out a key figure hidden deep within a militia camp in the jungle, you'll
do well to take a nap at your safe house until nightfall and silently
stalk your prey under the cover of darkness. If it's a windy day and you
need to take out a bandit outpost in the dry plains, you can start a
fire from far away with a flare gun and let the breeze and arid
conditions collude to spread the flames toward their camp, finishing off
the survivors with a sniper rifle. Need to clear out a bunch of
scattered guards? Why not shoot an oil drum near an ammo stockpile and
watch as the bullets erupt in every direction like deadly pieces of
popcorn? Of course, you can also get up close and personal with pistols
and machine guns, but the moments in which elaborately planned assaults
succeed are some of the most gratifying points in the game. The whole
process of staging an attack only becomes more intricate and rewarding
as you slowly upgrade your safe house into a full-blown armory and
unlock new weapon and vehicle abilities--all done through the gun shops.
Minimum requirements: (as given to us directly from Ubisoft)
CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better.
Video card: NVIDIA® 6800 or ATI ®X1650 or better.
Shader Model 3 required.
256 Mb of graphic memory.
Memory: 1 Go.
Media reader: DVD-ROM.
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