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Showing posts with label Home. Show all posts
Showing posts with label Home. Show all posts

Saturday, 6 October 2012

Day of Defeat Source COMPRESSED (846MB)





GAME REVIEW AND GAME PLAY VIDEO





GameSpot Score
8.1
great


Min. Requirements

Windows 2000/XP/ME/98 
1.2 GHz Processor 
256MB RAM 
DirectX 7 level graphics card 
4.5 GB of available Hard Drive Space 
CD-ROM Drive 
Mouse and Keyboard 
Internet connection required


DOWNLOAD LINKS>>>>

FIRST DOWNLOAD GAME PASSWORD

COPY & PASTE IN YOUR BROWSER


GAME SIZE 846 MB


http://rapidshare.com/files/111738502/DayOfDefSour_kissme1.part01.rar
http://rapidshare.com/files/111738505/DayOfDefSour_kissme1.part02.rar
http://rapidshare.com/files/111741589/DayOfDefSour_kissme1.part03.rar
http://rapidshare.com/files/111743078/DayOfDefSour_kissme1.part04.rar
http://rapidshare.com/files/111744711/DayOfDefSour_kissme1.part05.rar
http://rapidshare.com/files/111745290/DayOfDefSour_kissme1.part06.rar
http://rapidshare.com/files/111745291/DayOfDefSour_kissme1.part07.rar
http://rapidshare.com/files/111748280/DayOfDefSour_kissme1.part08.rar
http://rapidshare.com/files/111749734/DayOfDefSour_kissme1.part09.rar



RAR Password
kissme1


Saturday, 29 September 2012

Brother In arms Hells highway -Are You A Addicted Shooter


Brother In arms Hells highway Pc Kaos (3.71 GB)
 Brothers In Arms Hell’s Highway – video games based on real historical facts, we have to take my top 101 th Airborne Division United States Army in opreatsii “Market-Garden” in September 1944, when Allied forces took adventurous attempt to quickly finish the war. “Market Garden” has become the largest in the history of operation with the use of airborne troops. We meet, we already know from previous series, Matt Baker and Joe Hartsock and lead them into battle.
System Requirements:
• Windows ® XP SP3/Windows Vista ® SP1 • 2.6 GHz dual-core (3 GHz for Intel Pentium D 925) • 1 GB (2 GB Recomended) • 128 MB DirectX 9.0c with podderzhkoy Shader 3.0 (ATI Radeon X1600/1650/1950/HD 2000/3000 series, NVIDIA GeForce 6800/7/8/9 series) • Disk free space: 8 GB• DirectX 9.0 or DirectX10 • Keyboard and Mouse
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 Password:-mediafirerepack.net
 Brothers in Arms Hells Highway new 8.png (256×256)

Friday, 28 September 2012

Marvel Ultimate Alliance : Are You In A Spider's Web


The Good

  • Huge, eclectic cast of Marvel heroes and villains  
  • deep, yet largely optional character-customization system  
  • great variety of environments  
  • seamless local and online co-op play.

The Bad

  • Presentation a little technically uneven  
  • some customization options seem contradictory.
In 2004, Raven Software surprised a lot of people with X-Men Legends, an action role-playing game focusing on the exploits of Marvel's mutant superheroes. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive work on first-person shooters. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. With more than 20 unique playable heroes; a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations; and plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer lasting, and generally more satisfying.
Ominous deeds are afoot right from the start in Marvel: Ultimate Alliance. Dr. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. helicarrier. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. Doom is genuinely staggering. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Doom's plans until just the right moment. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip.
Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause. Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. Many of the environments really do look as if they came straight out of a comic book.
The basics of the gameplay should be perfectly familiar by now to fans of hack-and-slash dungeon crawlers like Diablo, Baldur's Gate: Dark Alliance, or Raven's own X-Men Legends games. Commanding a group of four superheroes, you'll fight your way through swarms of enemies, becoming more powerful and gaining new abilities and the occasional piece of gear along the way. From the get-go, everyone can perform a handful of straight-up melee combos. There are a few details that give the basic combat some depth beyond simple button mashing, such as the ability to disarm enemies and grapple with them and enemies that are only susceptible to specific attacks. Each hero has a unique set of special powers, and these special powers, along with, for example, the ability of flight when appropriate, play a big part in giving each hero a unique feel. As different as the abilities can look and feel, most can be easily slotted into a handful of categories. There are melee attacks, radial attacks, projectile attacks, beam attacks, individual and team boosts, and high-powered "xtreme" attacks that you can only trigger after your usually slow-filling momentum meter reaches capacity. Save for the Silver Surfer, who seems stymied by the terranean nature of the gameplay, the heroes feel quite comparable to their ink-and-paper counterparts.
Though you have little control over how your heroes' basic stats (like health and energy) increase, with each new level you're given skill points that you can put toward special powers. Each hero has eight or more special powers in an arsenal, though many of them are inaccessible until you reach certain experience plateaus. You can also use cold, hard cash that you pick up by beating enemies and smashing crates to purchase points, though they start off pricey and become exponentially more so as you progress. Each hero also has three alternate costumes that you can unlock, which not only can drastically affect the hero's appearance, but also come with a unique set of bonuses that you can pay to increase. Defeating significant villains and finding special treasure chests will usually net you a piece of performance-enhancing equipment. Usually any hero can use any gear you happen upon, though it never shows up on their person, and there are also lots of rare pieces of gear that only specific heroes can useSystem requirements

Pentium 4 2.0 GHz or equivalent
512 MB RAM
128 MB Graphics card
8GB Hard drive space
DVD-ROM


DOWNLOAD LINKS>>>>

FIRST DOWNLOAD GAME PASSWORD


COPY & PASTE IN YOUR BROWSER


http://rapidshare.com/files/111752860/MarvUltimAllince_kissme1.part01.rar
http://rapidshare.com/files/111754627/MarvUltimAllince_kissme1.part02.rar
http://rapidshare.com/files/111755249/MarvUltimAllince_kissme1.part03.rar
http://rapidshare.com/files/111757627/MarvUltimAllince_kissme1.part04.rar
http://rapidshare.com/files/111758143/MarvUltimAllince_kissme1.part05.rar
http://rapidshare.com/files/111759268/MarvUltimAllince_kissme1.part06.rar
http://rapidshare.com/files/111761412/MarvUltimAllince_kissme1.part07.rar
http://rapidshare.com/files/111762255/MarvUltimAllince_kissme1.part08.rar
http://rapidshare.com/files/111765497/MarvUltimAllince_kissme1.part09.rar


RAR Password:
kissme1



Half Life 2 :Its Gonna Bomb You Down



             

The Good

  • Gorgeous, cutting-edge graphics  
  • Solid, engaging single-player gameplay  
  • Excellent voice acting  
  • Counter-Strike: Source offers great multiplayer.

The Bad

  • Disappointing story  
  • Somewhat lackluster AI  
  • Game is a bit easy.
It's hard to believe that, prior to Half-Life 2, Valve had really made only one game. Of course, it was a masterpiece. Half-Life single-handedly reinvented the first-person shooter, putting the emphasis on cinematic pacing and complete immersion in the experience. As a result, it paved the way for many of the outstanding first-person shooters that have followed. And while there was little question that there would eventually be a sequel, no one could have imagined the long and torturous development process that led to Half-Life 2. Well, it's time to forget about that, because Half-Life 2 has arrived. And, in many ways, this big-budget sequel does what it sets out to do: Half-Life 2 is a technically amazing, sharply honed first-person shooter that pulls all the tricks that made Half-Life such a beloved experience. With that said, many of those tricks feel more than a bit familiar now, and the game itself is saddled with a disappointing story. Still, that doesn't stop Half-Life 2 from being a very impressive and engaging shooter, and a faithful follow-up to one of the greatest PC games of all time.
In Half-Life 2, you once again assume the role of Gordon Freeman, the theoretical physicist and dimension-hopping commando who saved the world from an alien invasion at the end of Half-Life. Or did he? Half-Life 2 starts you off facing the infamous G-Man, the mysterious blue-suited character from the first game. At the end of Half-Life, the G-Man offered you a choice: work for him or die. Since there would be no sequel if you chose the latter, Half-Life 2 assumes you chose the former, and you start the game in a train entering City 17 for your introduction into this new world.
City 17 is a run-down urban center that's the equivalent of the Warsaw ghettos during World War II, but instead of Jews being rounded up to live in City 17, it's all the remnants of a defeated humanity. Half-Life 2 takes place an untold number of years after the Black Mesa incident, but it's clear that much has changed. A mysterious enemy known as the Combine has conquered the planet and installed a human puppet government to carry out its rule. Black-clad security forces patrol the streets, while propaganda blares endlessly from omnipresent video screens. If there's one thing that Valve does extremely well, it's capture a sense of atmosphere--this vision of a dystopian police state is chillingly effective. But you won't spend a lot of time soaking in the scene before you're thrust into the struggle to defeat the Combine and free humanity.
As soon as the shooting begins you'll join an essentially nonstop battle that will last the remainder of the game. Like the original Half-Life, Half-Life 2 is presented as a nearly seamless experience--you play entirely from Gordon Freeman's perspective, there are no cutscenes or perspective changes to take you out of the moment, and are there no narrative jumps that skip ahead in time. (At least, there are none from your perspective.) There also aren't very many long loading times to interrupt the flow of the game, as all the levels are discreetly broken into sections, and when you transition from one section to another, there's only a slight pause for the new section to load (at least, on a high-end PC). Put it all together and the game's single-player campaign, which will probably take you between 15 and 20 hours to complete, comes off as a very long day in the extraordinary life of Gordon Freeman.
The original Half-Life was highly cinematic in nature, the virtual equivalent of starring in your own blockbuster sci-fi action movie. Who could ever forget the first time a headcrab leapt out at you from a dark corner? Or the moment when the commando tossed a satchel charge into the sewer pipe you were hiding in? The movie analogy is apt, not only because Half-Life 2 packs a few cinematic moments of its own, but also because, like most movie sequels, it plays it safe and doesn't deviate much from its storied predecessor. Half-Life 2 doesn't revolutionize the genre, instead sticking with the familiar formula of run-and-gun action, occasional puzzle-solving, and scripted sequences established by Half-Life. And it's an effective formula, for the most part. The game gets off to a rousing start, as the opening levels combine these three ingredients masterfully. You start off on the lam from the Combine, armed with only a pistol and your wits, and embark on a chase through a train yard and tunnel system that's filled with all sorts of hairbreadth escapes. The sense of pursuit hurtles you forward so quickly that you don't have much time to admire the cutting-edge graphical prowess on display.
HOW GAME LOOKS OR GAME PLAY VIDEO

Minimum Requirements
1.2 GHz Processor
256MB RAM
DirectX 7 graphics card
Windows XP/2000
Mouse
Keyboard

DOWNLOAD LINK>>>>

FIRST DOWNLOAD GAME PASSWORD

http://rapidshare.com/files/150264388/portal-mike_sushi.part1.rar (98MB)
http://rapidshare.com/files/150264544/portal-mike_sushi.part2.rar (98MB)

http://rapidshare.com/files/150259245/portal-mike_sushi.part3.rar (98MB)

http://rapidshare.com/files/150263796/portal-mike_sushi.part4.rar (86MB)

Blog Post Checklist : Make Sense Of Your Posts

How many times have you published a post, only to find out you forgot to proofread and that many typos slipped through? What about when the links you included are broken, when you used the wrong keywords, or when you forgot to optimize the post title?
As you can see, there are many things one should check before hitting the “Publish” button, and most of us forget about them. That is why I decided to create “The Blog Post Checklist,” with a list of things you should check before publishing your post. You’ll find it useful especially for those long, linkbait type articles you publish once in a while (what I call “killer articles“).
Below you’ll find a description of all the checks, but you can also download a PDF version to print and fix above your computer.
checklist-preview
1. Did I read the post after writing it?
Common sense as it sounds, most people don’t read what they just wrote before publishing it. This is a mistake, because unless you read your article as an integral piece you won’t be able to tell if the whole thing makes sense, if the paragraphs and sentences are in the right order, if the arguments are solid and so on.
Before anything else, therefore, read what you just wrote from top to bottom.
2. Is the post as complete as it could be?
If you want to generate as much traffic as possible and to get as many backlinks as possible, you need to make sure that your post is as complete as it could be. If you completed the previous check you should also be able to evaluate whether or not you could add more sections and explanations.
For example, you might be writing a software review, and your post is focused on the features of the software. What about the installation process? What about the compatibility of the software with other programs? These are all aspects you could include, making the post more valuable to potential readers. If you want to read more on this topic check these 10 tips to write popular posts.
3. Did I research the related keywords?
Keywords rule search engines (and the web, as a consequence). If you want to maximize your traffic you need to use the same keywords that most people use. First of all because this will make your post easier to understand. Second because it will help with the search engine optimization.
For instance, you might be writing a post about gaming notebooks. But should you call it “gaming notebooks” or “game laptops”? After using the Google AdWords Keyword Tool you would discover that the term “game notebooks” is searched by 8,000 people every month, while “gaming laptops” is searched by over 60,000 people. This means that the latter is much more widespread, and you probably should go with it.
4. Did I craft the title carefully?
The title of your post is the most important part. Even more important than the body of the post itself, because unless the title grabs the attention of visitors, they won’t read the post.
First of all make sure your title has an emotional hook. For example, you could get the reader excited by offering something of great value (e.g., “100 Photoshop Tutorials to Become a PSD Ninja”), or you could get the reader curious by making an unusual statement (e.g., “5 Things Chuck Norris Can Teach You About Marketing”).
Second, remember to use the main keywords of your post in the title, as this will help with the search engine optimization.
5. Did I proofread it?
I know you have already read your post once to make sure the ideas make sense and the paragraphs are in the right order. However, you’ll need to read it once more, to proofread it.
This time focus on spotting grammar and spelling mistakes. Here are a couple of tricks you can use for this purpose: read your article backwards or read it out loud. Both of these methods will allow you to focus on the single words, making it easier to spot the mistakes.
6. Did I link to one or more of my older posts?
Linking to older posts inside your blog is a practice that helps both human visitors and search bots. It helps human visitors because it lets them explore your archives, possibly complementing or expanding on the information they have just read. It helps search bots because it lets them crawl your site more efficiently, and it also helps them to understand your content (through the link anchor text).
Before publishing the post, take some time to find older posts you can link to.
7. Did I link to external resources when appropriate?
Do not be afraid of linking to external websites. You’ll not lose PageRank, and you’ll not lose readers.
If your content is solid, you’ll only be enriching it by linking to relevant external resources. If you mention a particular tool in your post, for instance, link to it. If you mention a term that readers might not be familiar with, link to the respective Wikipedia entry.
8. Did I make sure all links are working?
All it takes to break a link is to omit a letter, a dot, or to add an extra http:// heading. For example, if you write http://www.siteyouwannalinkto.co the link is not going to work. Similarly, if you write http://http://www.siteyouwannalinkto.com the link is not going to work either. The impact on the user experience, however, is quite significant. If your visitors can’t click on a link you mentioned and find the website they’ll get frustrated.
Before publishing the post use the “Preview” feature of your blogging software and click on all the links to make sure they are working and pointing to the correct URL.
9. Did I credit any sources I might have used?
If your post was inspired by something you read somewhere else, credit it. Similarly, if you used information that came from a particular website or blog, make sure to mention and link to it. This will be fair with the original author, and it will also be useful to your readers, as they will be able to track where everything is coming from.
One post that inspired me to write this one was 13 Questions to Ask Before Publishing a Post On Your Blog, by Darren Rowse. Even though I had read it back in 2008, the idea probably kept wandering in my head, until I finally decided to write my own take on the issue.
10. Did I include an enticing image?
If an image is worth a thousands words, why not use one in your post? Images are a great way to entice people to read the rest of your post. They can also help with the search engine optimization, and bring some traffic from Google image search.
Check out the post Where to Find Images for Your Blog to discover the image sources I use.
11. Did I optimize the permalink?
Most publishing platforms and software allow you to edit the permalink of each post you publish. You should use this feature to make sure your permalinks are concise, and that they contain your main keywords.
Apart from making the permalink look cleaner, this will also help with your search engine optimization and possibly increase the amount of traffic you’ll get from Google and company.
12. Did I add one or more elements to engage readers?
Every blog owner should be trying to build a community around his blog, and engaging readers with your content is one of the best strategies to achieve this.
Practically speaking you could ask them a question at the end of the post, include a poll, make a call to action, use their feedback directly in your post and so on.
13. Is this a good day for traffic?
Even if you have written a masterpiece, you’ll not get the best possible result if you publish it on a Sunday. The best days for traffic are usually Monday, Tuesday and Wednesday. But make sure to track your traffic numbers, so you can be sure of the best day for your blog.
Second, keep an eye on international holidays. If you live in the UK, for example, you should check the list of US federal holidays and avoid publishing your killer article on any of these dates.
Over to the readers: Would you add anything to this checklist?

Far Cry 2 Compressed

 This Game Will Make You Cry With Its Performance And Graphics

The Good

  • Incredible amount of freedom to approach each mission  
  • 50 square kilometers of visually stunning African landscape  
  • Hefty single-player campaign should take at least 30 hours  
  • Diverse reward and upgrade systems feed off each other very well  
  • Robust map editor on all three versions.

The Bad

  • Story does very little with politically-charged setting  
  • Traveling for long stretches can become tedious.
In Far Cry 2's chaotic world of mercenaries, gunrunners, and armed militias, you'll find yourself dropped into a dizzying web of shady clients and paper-thin alliances. All manner of names and faces are introduced during the course of the storyline, but the real star isn't anyone brandishing a smuggled weapon in search of blood diamonds; it's the daunting and awe-inspiring 50-square kilometers of African landscape that make up the game's open-world setting. Aside from providing the opportunity to soak up an amazing sunset, Far Cry 2's free-roaming terrain brilliantly harmonizes with the first-person combat. The diverse landscape and myriad environmental factors work alongside a wide assortment of weaponry to give you tremendous freedom to approach each mission. Combined with solid multiplayer, Far Cry 2's sheer breadth of action provides you with plenty of reason to stay lost in the African wilderness despite an underwhelming plot and the occasional sense of tedium in navigating from one location to another on the gargantuan map.
Far Cry 2's story is filled with potential. You're a mercenary working for a client who's sent you to an unnamed African nation engulfed in civil war, and your job is to take out a notorious arms dealer known as "The Jackal." He quickly proves to be an elusive figure, so you'll need to begin working for various warring factions that the Jackal has armed so you can trace the supply line back to your target. The two primary organizations at the heart of all this bloodshed are the militaristic UFLL and the revolutionary APR. You'll spend the bulk of the story working for these two groups, getting to know their power structures, and taking on all of the violent tasks they throw your way. Complicating things is the fact that your character has malaria, which means you'll need to occasionally play nice with the more ragtag Underground, the only group with the medical connections necessary to keep your potentially life-threatening symptoms at bay.
Each story mission can be played in multiple ways. There are 12 potential buddies randomly scattered throughout the storyline who you can befriend (nine of whom are available to choose as your silent protagonist), and they're often keen to tack on their own interests to the quests handed out by the UFLL and APR. Instead of just taking out a target, you have the option to earn extra reputation points by working alongside your buddy to first squeeze any remaining assets from the soon-to-be-deceased. This also earns you the ability to increase your level of companionship with that buddy. It's a neat reward, but it doesn't shed much light on their backgrounds. But that's par for the course; the main story is delivered in such a rushed, quick-and-dirty way that you never feel very involved in the game's overarching conflicts. The plot is less Blood Diamond than it is early Grand Theft Auto, a long roster of changing faces that scroll by far too quickly to capitalize on the politically charged setting.
Although disappointing for a single-player campaign that could easily drain more than 30 hours of your time, any shortcomings in the plot are mostly forgivable thanks to Far Cry 2's overall structure. The game is organized in a way that provides a daunting amount of freedom to explore, earn currency, and wreak havoc on the game's landscape and its denizens. It's all laid out in a manner typical of sandbox action games. Pulling out your map reveals a collection of icons that signify available missions and points of interest that you can meander toward at your own leisure. Among these are dozens of side missions that you can take on, with various forms of rewards. Delivering transit papers to trapped refugees earns you malaria medication, destroying rival convoys for gun merchants unlocks new weapons for purchase, and performing assassinations for mysterious voices at the other end of your cell phone rewards you with diamonds. You can also rough up militias stationed in small camps and turn their dwellings into your own safe houses. The side missions can feel a bit repetitive when played through in rapid succession, but they offer a great change of tempo when sprinkled throughout the main narrative. But what's most clever is how their differing rewards intermingle so wonderfully with your needs in progressing through the story: Malaria pills keep your HP and stamina up, diamonds buy you new weapons and ability upgrades, and safe houses provide temporary shelter to stock up and save your game.
The freedom of choice that goes with selecting which mission you want to perform carries over to how you execute them, and that's where Far Cry 2 really shines. There are a variety of factors that affect the way you approach each mission, from the number of people you need to kill, to the landscape, to the weather and time of day. If your job is to take out a key figure hidden deep within a militia camp in the jungle, you'll do well to take a nap at your safe house until nightfall and silently stalk your prey under the cover of darkness. If it's a windy day and you need to take out a bandit outpost in the dry plains, you can start a fire from far away with a flare gun and let the breeze and arid conditions collude to spread the flames toward their camp, finishing off the survivors with a sniper rifle. Need to clear out a bunch of scattered guards? Why not shoot an oil drum near an ammo stockpile and watch as the bullets erupt in every direction like deadly pieces of popcorn? Of course, you can also get up close and personal with pistols and machine guns, but the moments in which elaborately planned assaults succeed are some of the most gratifying points in the game. The whole process of staging an attack only becomes more intricate and rewarding as you slowly upgrade your safe house into a full-blown armory and unlock new weapon and vehicle abilities--all done through the gun shops.
Minimum requirements: (as given to us directly from Ubisoft)
CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500+ or better.
Video card: NVIDIA® 6800 or ATI ®X1650 or better.
Shader Model 3 required.
256 Mb of graphic memory.
Memory: 1 Go.
Media reader: DVD-ROM.




DOWNLOAD LINKS>>>>


COPY & PASTE IN YOUR BROWSER

23 PART=99MB
24 TH PART =14MB 


http://rapidshare.com/files/160144830/fcii.part01.rar
http://rapidshare.com/files/160144926/fcii.part02.rar
http://rapidshare.com/files/160144962/fcii.part03.rar
http://rapidshare.com/files/160144923/fcii.part04.rar
http://rapidshare.com/files/160144970/fcii.part05.rar
http://rapidshare.com/files/160144984/fcii.part06.rar
http://rapidshare.com/files/160145034/fcii.part07.rar
http://rapidshare.com/files/160145050/fcii.part08.rar
http://rapidshare.com/files/160145052/fcii.part09.rar
http://rapidshare.com/files/160145093/fcii.part10.rar
http://rapidshare.com/files/160145211/fcii.part11.rar
http://rapidshare.com/files/160145172/fcii.part12.rar
http://rapidshare.com/files/160145198/fcii.part13.rar
http://rapidshare.com/files/160146417/fcii.part14.rar
http://rapidshare.com/files/160145287/fcii.part15.rar
http://rapidshare.com/files/160145337/fcii.part16.rar
http://rapidshare.com/files/160145356/fcii.part17.rar
http://rapidshare.com/files/160145385/fcii.part18.rar
http://rapidshare.com/files/160145412/fcii.part19.rar
http://rapidshare.com/files/160145403/fcii.part20.rar
http://rapidshare.com/files/160145466/fcii.part21.rar
http://rapidshare.com/files/160145714/fcii.part22.rar
http://rapidshare.com/files/160145712/fcii.part23.rar
http://rapidshare.com/files/160145686/fcii.part24.rar




Ways to Promote Your Site With Small Lump of Money

Some time ago I wrote an article titled “Are you marketing your blog?” where I argued that there is a myth around the Internet that bloggers and webmasters should not spend money on advertising. The myth comes in great extent from the success stories of people that managed to create popular websites without spending a dime on advertising or other paid promotion techniques.
The reality is that most of those successful websites were pioneers on their niche, hence why they became popular without spending money on advertising. Now a days the market is crowded and you have thousands of websites and blogs even for small segments. As a consequence paid promotional techniques are becoming an important factor of any successful marketing strategy.
Below you will find 7 ways to promote your website or blog with a bit of money. You can use them to generate raw traffic, improve your search engine rankings, gain visibility on your niche and so on. Despite the initial investment most of those techniques will pay off on the short to medium term. If you are expecting to make money with your website there is no reason to assume that you will not need to spend some as well, right?
1. AdWords: Google make billions of dollars every year from the AdWords-AdSense combo. Why is that? Because they work. Adwords is probably the most efficient method to generated raw traffic for your website. In order to get started you should create an account, add lots (by lots I mean hundreds if not thousands) of keywords that are related your site and set the maximum Pay-per-Click rate at $0.01. After that raise the rate by $0.01 every week or so until you start getting the desired amount of daily clicks. Notice that at lower bids the keywords will be reported as “Inactive for Search”. Do not worry about it, it just means that your ads will not appear on the search network (Google’s search results), but they will appear on the content network (websites of people that use AdSense).
2. Site-Specific AdWords: if you pay attention to the AdSense units you will see that most of them have a link titled “Advertise on this site”. This feature enables AdWords advertisers to create customized ads that will be displayed only on specific websites. Those ads work on a CPM (cost per 1000 impressions) rather than a CPC (cost per click) basis, but they can generate a good amount of very targeted traffic since you will be in control of where the ad will be displayed and of the message. You can get even better results if you use some creativity when designing the ads, click here for some examples.
3. StumbleUpon Ads: StumbleUpon is a very innovative social bookmarking site that allows users to discover great websites by using a browser toolbar. When the user clicks on “Stumble” he will be delivered a website that people with similar interested rated positively. The user is also able to give positive and negative ratings to any website that he visits on the Internet. StumbleUpon also offers advertising campaigns, called StumbleUpon Ads, where you can deliver your website directly to those “Stumblers”. It costs $0.05 per page delivered, but since the websites that appear on StumbleUpon usually have a high quality it is very likely that part of that paid traffic will convert into regular readers.
4. Text Link Ads: if you are trying to increase your search engine rankings to leverage organic traffic you should consider buying some text link ads. While those text links can also generate direct traffic the biggest benefit you will have is an improvement on your search rankings, specially if the links are placed on authoritative and relevant websites. There are several places to buy text links, including specialized companies like Text-Link-Ads and Text Link Brokers or online forums like Digital Point‘s market place.
5. Direct Banner Sales: most established websites sell banner ads or sponsorship plans directly. Those advertising deals usually are structured with weekly or monthly fees, regardless of the number of impressions or clicks that you will get. Despite this characteristic a banner placement can represent good value for money because apart from the direct traffic you will also create visibility and brand awareness. Readers of the website where you will display your banner will associate the message on the banner with your site or blog. Should they come across that banner or message two or three times it is very likely that they will get curious and decide to check what the buzz is all about. Another advantage of banner placements is the fact that people will unconsciously think that the author of the website endorses your content or product.
6. Sponsored Reviews: buying some sponsored reviews is a good way to kick-start a website. They will bring backlinks, traffic and RSS subscribers. There are many market studies confirming that “word of mouth” is the most efficient way to capture people’s attention, and that is just what you get with sponsored reviews. You can either pay a low price (sometimes as low as $5 per review) to get a large number of reviews from small sites or you can focus on large players (which can charge several hundreds of dollars for a single review) that are authorities on your niche. The best way to purchase sponsored reviews is through sites like SponsoredReviews.com, ReviewMe or PayPerPost.com.
7. Blog Networks: there are several blog networks founded around a traffic exchange principle. Basically you create an account for you blog and you earn credits by surfing other members’ blogs. Afterwards you can use those credits to make people visit your blog or to display your banners around the network. The interesting part is that most of those blog networks allow users to purchase credits with money, and the price is really convenient. You should be able receive hundreds of visitors or to get thousands of banner impressions for less than 10 dollars. Some blog networks that sell credits include Blog Explosion, Blog Soldiers and Blog Advance

4 Ways to Increase The Traffic in your Blog And Make The Traffic Jam

One of the most common complaints that I hear from bloggers is the fact that no matter how hard they try, they can’t grow their blogs past 100 or so daily page vies. Those early days are indeed the hardest, because you need to put hard work in without the certainty of achieving results.
If you are in that same situation, here is a simple strategy that will certainly increase your blog traffic and make you break the 1,000 daily page views mark. In fact, the strategy could be used even if your are already over that number but have reached a traffic plateau lately.
Just make sure to execute the 4 steps as planned and to spend the two hours and a half every day (obviously if you have more time available you can expand the time spent on each of the four steps proportionally).

First Step: Killer Articles (1 hour per day)

Spend one hour brainstorming, researching and writing killer articles (also called link baits, pillar articles and so on).
Notice that your goal is to release one killer article every week. If that is not possible aim for one every 15 days. So the one hour that you will spend every day will be dedicated to the same piece. In other words, expect killers articles to take from 5 up to 10 hours of work.
If you are not familiar with the term, a killer article is nothing more than a long and structured article that has the goal of delivering a huge amount of value to potential visitors. If you have a web design blog, for example, you could write an article with “100 Free Resources for Designers”. Here are some ideas for killer articles:
  • create a giant list of resources,
  • write a detailed tutorial teaching people how to do something,
  • find a solution for a common problem in your niche and write about it, or
  • write a deep analysis on a topic where people have only talked superficially
When visitors come across your killer article, you want them to have the following reaction: “Holy crap! This is awesome. I better bookmark it. Heck, I better even mention this on my site and on my Twitter account, to let my readers and friends know about it.”

Second Step: Networking (30 minutes per day)

Networking is essential, especially when you are just getting started. The 30 minutes that you will dedicate to it every day could be split among:
  • commenting on other blogs in your niche,
  • linking to the posts of bloggers in your niche, and
  • interacting with the bloggers in your niche via email, IM or Twitter.
Remember that your goal is to build genuine relationships, so don’t approach people just because you think they can help to promote your blog. Approach them because you respect their work and because you think the two of you could grow together.

Third Step: Promotion (30 minutes per day)

The first activity here is the promotion of your killer articles. Whenever you publish one of them, you should push it in any way you can. Examples include:
  • letting the people in your network know about it (don’t beg for a link though),
  • letting bloggers and webmasters in relevant niches know about it,
  • getting some friends to submit the article to social bookmarking sites,
  • getting some friends to Twitter the article, and
  • posting about the article in online forums and/or newsgroups.
If there is time left, spend it with search engine optimization, social media marketing and activities to promote your blog as whole. Those can range from keyword research to promoting your blog on Facebook and guest blogging.

Fourth Step: Normal Posts (30 minutes per day)

Just like a man does not live by bread alone, a blog does not live by killer articles alone. Normal posts are the ones that you will publish routinely in your blog, between the killer articles. For example, you could publish a killer article every Monday and normal posts from Tuesday through Friday. Here are some ideas for normal posts:
  • a post linking to an article on another blog and containing your opinion about it
  • a post informing your readers about a news in your niche
  • a post asking a question to your readers and aiming to initiate a discussion
  • a post highlighting a new resource or trick that you discovered and that would be useful to your readers
While killers articles are essential to promote your blog and bring new readers aboard, normal posts are the ones that will create diversity in your content and keep your readers engaged.

Wednesday, 26 September 2012

Add Favicon icon to Blogger URL


Have you wondered how these little icons appear next to the web addresses, like the one you see above? When you visit the sites or bookmark them, these icons will make these URLs stand out. These are “Favicons” or “Favorite Icons”.

You would first need to have an icon which you would like to use, bearing the extension .ico format. If you search your hard disk, you might find some icons which are generic. I would suggest that you create one to represent your own unique identity. There are quite a number of free icon editor software which you can download from the net.

As for myself, I went to Download.com site and downloaded a very small program called Imagicon which can transform images into .ico format. I created an image using Photoshop. You can use any image or pictures if you do not wish to create one. Next, run the program. It is rather simple to use. While you can create icons in 2 sizes – 16x16 and 32x32 – I would think a 16x16 icon is preferable since it is readable in most older browsers.

If you do not wish to download any software, you may also try creating an icon online. Just enter the keywords “online icon generator” into your Google search bar, and you should be able to find several programs that you can try.


Once you have created an icon, save it into your hard disk. The next step of attaching the icon is a little tricky. Ideally, all you need to do is to save it in the root directory of your blog site. Nevertheless, there is no way this can be done. For one, if you try to upload an icon image, Blogger will reject it. Two, any file that is uploaded will not go into the Blogger root directory.

The only method to use will be to upload the icon into some web folder, and create a link. You can read about using free hosts like Google Page Creator and Google Groups. We have also a rather comprehensive list of free Image Hosts and File Hosting Services in our article on Manage Blogger Image Storage Space. Check out those sites and choose one that is fast, reliable and allows uploading of .ico files.

Once you have done that, take note of the URL of your icon. If you are using Google Page Creator, hovering your mouse over the link, you will see that the file is stored under a directory which looks like this http://yourname.googlepages.com/iconname.ico
where “yourname” is your Gmail account name, and “iconname” is the file name. Copy this URL.

Go back to your Blogger dashboard and under the Template tab, go to “Edit HTML”. Near the top you will see a line like this:-

<title><data:blog.pageTitle/></title>


Update:

Copy and insert the following code below the line:-

<link href='URL of your icon file' rel='shortcut icon' type='image/vnd.microsoft.icon'/>


Inserting this will also work but the former is preferred:-

<link href='URL of your icon file' rel='shortcut icon' type='image/x-icon'/>


Remember to type in the “URL of your icon file”.

Save the template. When you refresh your blog site, you should see your nice little Favicon next to the blog address.

Other image types

The .ico image format has been used by many but you can also create an image under the .png or .gif format. Ensure that the size of the image is either 16x16 pixels or 32x32 pixels.

If you have a PNG format image, the link to insert is:-

<link href='URL of your icon file' rel='shortcut icon' type='image/png'/>


If it is a GIF format image, the link is:-

<link href='URL of your icon file' rel='shortcut icon' type='image/gif'/>


External Domain

For those who have hosted sites in external domains, insert the link in the root directory as well. Otherwise, you can upload the file into the root directory and name it favicon.ico

As an example, if your domain name is www.domain.com, the URL of the favicon will be www.domain.com/favicon.ico

This method is not preferred but a number of browser versions are able to process the icon. Since we do not have external domains to try out this alternative, you may want to see if it works for you.

Compatibility

While you can see the Favicon in Mozilla Firefox, many have problems seeing the Favicon in Internet Explorer. This is a known problem and has been a sore point with many IE users. In some versions of IE, bookmarking the site will display the Favicon. This is not necessarily so in IE7 that we are using. In fact, when we bookmarked the highly popular search engine sites, their Favicons don't show in our IE bookmarks too although they show well in Firefox. Perhaps this is one more reason to download Mozilla Firefox if you have not already done so

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iPhone 5 vs Samsung Galaxy S3


The iPhone 5 has just been revealed. As expected, it features a larger screen, a faster processor and a slightly-improved camera. But the real question is - which one should you buy, the iPhone 5 or the Samsung Galaxy S3?

We’ve taken a look at the features of both phones, put them in the ring and told them only one is coming out alive. Here's how they fared…

Read more on the iPhone 5 in our round-up

Release Date
iPhone 5 - 12 September unveiling, 21 September available date
Samsung Galaxy S3 - Available now, unveiled May 2012

The iPhone 5 has just been unveiled and, in traditional Apple style, we won't have to wait too long to actually get hold of the thing. You'll be able to pre-order the phone from Friday 14 September and it'll start shipping on 21 September.

The Samsung Galaxy S3 has already been released, of course, and has done extremely well in its short time on this Earth. Back in July we heard that the phone had already broken through the 10 million sales barrier, making it a faster seller than either of its predecessors, the original Galaxy S and the hugely popular Galaxy S2.


Design
iPhone 5 - 7.6mm thick, metal casing, non-removable battery
Samsung Galaxy S3 - 8.6mm thick, plastic casing, removable battery

Apple has taken aggressive measures to make the iPhone 5 as thin as possible. The rear layer of glass has gone, the phone uses a teeny nano-SIM and the screen technology merges its constituent layers to squish everything down as far as possible. As a result it's just 7.6mm thick, a full millimetre less than the Samsung Galaxy S3 - which is 8.6mm thick.

iPhone 5 4
It's extremely impressive, and Apple has also tweaked the design of the phone to make it feel a bit less severe in the hand, despite being mega-thin. Its edges are slightly bevelled, rather than stepped, so it feels little more… hand-friendly. You still might want to grab a case for the utmost in hand comfort though. Crucially, the new etched aluminium back is much less slippy than previous versions and build quality is exceptional.

Check out the iPhone 5's new design in our iPhone 5 preview gallery >

Samsung's great white (well, pebble blue and white) hope for 2012 has an all-plastic finish that uses a flimsy, ultra-thin back cover.  This is the one part of the phone that has caused the most criticism, as it doesn't make it feel all that much like a device you should be spending £500 on, even if in practical terms it's just as tough.


The Samsung Galaxy S3 is also significantly larger than the iPhone 5, thanks to its ginormous 4.8in screen. It's 71mm wide, while the iPhone 5 is around 58mm wide. Our top recommendation is to get hold of a Galaxy S3 before buying if it's on your hit list. Some will find it a bit too big for comfort.

Accessories
iPhone 5 - new-design Earpod headphones, new Lightning power connector
Samsung Galaxy S3 - microUSB charge cable, Samsung noise isolating IEM earphones, adapter

We don't normally compare the accessories of phones when we give them the head-to-head treatment, but Apple's accessories this time around are of note. The iPhone 5's headphones have been given a completely new design, one you just don't see elsewhere.



iPhone 5 headphones
The headphones are called Earpods, and they're not the typical iPhone buds of old, or the common noise isolating IEM type either. They're small, made of plastic and are designed to nestle into your ear canals, offering a bit more noise isolation than the earbuds of old.

They're incredibly comfortable and fit securely too, and crucially for fellow train/coach/car/plane passengers, the Earpods leak much less sound to the outside world. They also sound pretty good too. Apple has completely redesigned the sound ports to boost bass and even out mid-range. The result is a surprisingly good listen, with good bass response and a notably wide sound stage. That said, they still don't block out external noise enough for our liking and we're only talking good for a £25 set of earphones - don't ditch your custom IE-Ms just yet.

The power cable of the iPhone 5 is also different, using the new 8-pin socket rather than the 30-pin type that has been in use for years. Apple calls it Lightning, which linguistically fits-in rather nicely with its Thunderbolt computer port. You also get a power adapter for the cable and a SIM removal tool.

Samsung's Galaxy S3 is more ordinary in its approach, though no less useful. It features a micro USB charge cable, a power adapter to plug this cable into and a standard pair of Samsung-branded IEM noise isolating earphones. The latter offer some external noise isolation but aren't actually that great when it comes to sound quality.

Screen
iPhone 5 - 4in IPS, 1,136 x 640 resolution
Samsung Galaxy S3 - 4.8in Super AMOLED, 1,280 x 720 resolution

Every generation of iPhone since the original of the species back in 2007 has uses the same size screen - 3.5in. That has all changed with the iPhone 5. It now has a widescreen 4in display of 1,136 x 640 pixels. iPhone 5 3

It's this change of screen style that will make the iPhone 5 able to offer a larger screen without making the phone any wider. Pixel density is the same as the iPhone 4S too, although the new aspect will make it much better to watch movies on.

Many apps have already been tweaked to support the new longer screen while older ones will just leave bars where the extra pixels now live.


The Samsung Galaxy S3 cares a lot less about how wide it is than the iPhone 5. With a gigantic 4.8in display, the Galaxy will be too wide for some hands - it's a whopping 7.6cm across. Screen pixel density will be comparable to the new iPhone, though, with 720 x 1,280 spread across the display.
Samsung Galaxy S3 4

See the Galaxy S3's screen in action in our video review >

Each phone uses quite a different screen tech type. The Samsung Galaxy S3 features a Super AMOLED panel, while the iPhone 5 uses a new take on the IPS technology that has been used in iPads and iPhones for years.

Super AMOLEDs offer superb black response and vivid colours, but IPS screens tend to look a little more natural. In our recent comparison of the Samsung and the HTC One X, we found in favour of the HTC's IPS type. In our so far brief time with the iPhone 5, much the same holds true, though the key point to note is that they're both bloomin' good, it's just the size that should persuade you.

Screen fight: Galaxy S3 vs iPhone 4S vs HTC One X gallery >

Power
iPhone 5 - 1GB RAM, A6 processor, power TBC
Samsung Galaxy S3 - 1GB RAM, Exynos 4412, Quad-core 1.4GHz

One area where the Samsung Galaxy S3 might beat the next iPhone is its processor's figures. The Samsung Galaxy S3 uses the impressive Exynos 4412 chip, which has four cores and runs at 1.4GHz.

See the iPhone 5's new processor in action in our hands on video >

Annoyingly, Apple hasn't revealed in-depth technical information about the CPU. At present, we only know that it is two times faster than the iPhone 4S's chip, which has a dual-core 1GHz CPU and PowerVR SGX543MP2 graphics. Will it be quad-core? Will it offer face-melting speed? You'll have to come back in a while to find out. We'll update this feature as soon as we have the full details.

Connectivity
iPhone 5 - new proprietary 8-pin connector, no microSD, microSIM
Samsung Galaxy S3 - microUSB, microSD, microSIM

Perhaps the most earth-shattering change in the iPhone 5 is that it rejects the 30-pin connector used across iPods, iPads and iPhones in favour of a much-smaller 8-pin model. This is comparable in size to the microUSB standard, although it's not exactly the same as microUSB. Apple is never keen on going with the bog-standard option when it can make its own version.



The problem with changing connector is that the new iPhone will be incompatible with current iPhone docking accessories - not good news if you own something like a B&W Zeppelin. However, Apple does offer a connector that acts as a bridge between the old 30-pin socket and the new 8-pin one.

It's all change, but the iPhone 5 doesn't bring expandable memory to the series - no iPhone to date has offered a memory card slot. You're also mostly tied to iTunes when transferring content like music and pictures to the phone.

The Samsung Galaxy S3 is pretty much the polar opposite in its approach. It lets you use microSD cards and uses the microUSB standard. Handily, it's MHL compliant, too, able to output HD video with surround sound audio to an HDMI port when used with the right cable. Unlike the iPhone, the Samsung doesn't rely on sync software to transfer files directly either - you can drag and drop files when plugged into a computer over USB.

Cameras

iPhone 5 - 8MP, LED flash
Samsung Galaxy S3 - 8MP, LED flash

Although many elements of the iPhone 5 have been improved hugely over its predecessor, the camera has only been given a slight upgrade. It's still an 8-megapixel sensor, and it still uses a pretty standard LED flash. Its aperture is f/2.4 and it uses a five-element lens. Like the iPhone 4S, the sensor offers backside illumination.
iPhone 5 1

The Samsung Galaxy S3 has an 8-megapixel sensor and reams of features including image stabilisation, touch focus, 1080p video capture and an LED flash. However, its image quality is at best on-par with the iPhone 4S's camera (and outperformed by it in some conditions) and we hope that the iPhone 5 will offer some significant improvements.

The iPhone 5 also offers an impressive looking panorama mode - just tap and pan to automatically create an image. Unlike other similar panorama modes we've seen this one keeps the full size image, giving you up to 28 megapixel images - nice!



Battery

iPhone 5 - up to 8 hours talk time
Samsung Galaxy S3 - 2100mAh

In typical Apple style, the exact technical specs of the iPhone 5 battery, in terms of mAh capacity, have not been revealed. Instead, Apple has told us about how long it'll last for in real-world terms. It will handle eight hours of talk time, or a whopping 40 hours of audio.

Also, like previous iPhones you can't swap out the battery on the iPhone 5, so if you're caught short without power you're done for... well, your phone is anyway.

Samsung made a particularly strong effort with the latest Galaxy's battery, outstripping most of its rivals by around 20 per cent. For example, the HTC One X uses an 1800mAh unit and the Sony Xperia S a 1750mAh battery.

iPhone 5 6
We expect the iPhone 5 will match or slightly better the stamina of the iPhone 4S - which in turn suggests that the rumored 1430mAh figure is bunkum. Unless Apple has really come up with some power management miracles, it needs a larger battery than the iPhone 4S - which has a 1420-1430mAh battery.

Verdict
More than is often the case, the battle between the iPhone 5 and Samsung Galaxy S3 is the very definition of the case between i OS and Android, between Apple and Google. The Samsung Galaxy S3 is more flexible, with expandable memory and a more malleable OS. However, the metal body of Apple's phone feels a lot more premium, and is a much friendlier design for those with less than giant hands. And with the larger 4in screen, it won't feel quite so tiny next to the Samsung Galaxy S3, either.

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